How the Destiny 2 Artists Gave Life to Their Big Evil Enemy

1 year ago

Without going into details, these constructions, depending on the application, are intended to convey abstract ideas, processes or ideologies that unite the Darkness. As such, they are not strictly related to the Swamp, but instead create a sense of continuity between the visuals of the Pyramid as a whole.

Pyramid Ship on the Moon – Featured in Shadowkeep extension – characterized by Nightmares. The one on Europa has a Cross of Darkness, a ziggurat, and a veiled statue that came in terms of worship; he also gave the players Stasis. Memory played a big role in Rulk’s ship and the Relic on Mars thanks to Deepsight Resonant’s psychic abilities, worm displays, and Rulk’s eclectic museum. Are the designs of the ships based on a theme, or does the Disciples characterize them?

In fact, it is both. The ships we’ve seen so far definitely have unique overarching themes, but the creatures that occupy them definitely affect what you can find. In a way, this variety of visual themes is a way of showing that the Darkness itself is varied, mysterious, and complex. Like a character, he can evolve over time, revealing new details or creating new mysteries. It’s this aspect that makes it one of my favorite visuals to work with in the Destiny universe.

on twitter, you mentioned how the colorful, game-like objects in Disciple’s Bog, Mars Relic and on the Europa Pyramid show playfulness thanks to “pyramid technology”. However, I found it interesting how the Witness tells the Traveler, “You don’t have any more pieces to place, the game is over.” witch queen story. Does this playful design present the Witness as a ghoulish mastermind running all the shots in this game of Light vs. Darkness?

The purpose of pyramid technology was to offer a culture that lasted long enough for art, technology and science to converge and become indistinguishable from one another. I hope this direction also strikes a balance between affinity and mystery. For example, many technical items have recognizable elements of puzzles, games, musical instruments, and sculptures; however, while their design appears to be purposeful, the actual function is often unknown. As for the relation of these images to the Witness, I think they speak of the strategic and elegant nature of this creature. All we know is that the plan is there and the pieces are in place, but soon we will learn more about the Witness and his role in the saga of Light and Darkness!

The Pyramid Fleet stands apart from the overgrown organic space in the Garden of Salvation, where players first “encountered” the Darkness in the original. Fate. Even on the Leviathan ship, after interacting with the forces of Darkness, strange plants grew. What distinguishes the smooth structures of the Pyramid from other places associated with Darkness?

Darkness is a neutral force of nature that can be interacted with in a variety of ways. What we see with the Pyramids is the result of the interaction of the Witness with this force. This is the physical manifestation of the experience of Darkness through the prism of the history, culture and ideas of the Witnesses. Outside of the influence of the Witness, the Darkness can take on a completely different form and be used for a completely different purpose.


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